AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Lithuania Q1 2024
In Q1 2024, hybridcasual games on Android in Lithuania saw varied performance in terms of downloads, revenue, and active users. Here's a look at the top 5.
In Q1 2024, the performance of the top 5 hybridcasual games on the Android platform in Lithuania showcased distinct trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting insights into each game's market presence.
Wood Nuts & Bolts Puzzle from ABI Games Studio experienced fluctuations throughout the quarter. Weekly revenue peaked at approximately $113 in early March, with another notable increase to around $107 in the final week. Downloads varied, reaching a high of 3.9K in late January and stabilizing around 2.8K towards the end of March. Active users saw a significant rise, peaking at around 10K by the end of the quarter.
Tile Club - Match Puzzle Game by GamoVation displayed a steady increase in revenue, peaking at approximately $306 in early March. Downloads showed a decreasing trend, starting the quarter strong at 6.3K but dropping to 723 by the end of March. Active users remained relatively stable, with minor fluctuations, ending the quarter at around 16.7K.
Pizza Ready! from Supercent, Inc. had a varied download trend, starting at 3.5K in early January, dipping mid-quarter, and then rising again to almost 3K by late March. Active users followed a similar pattern, peaking at 6.1K in mid-February and ending the quarter at around 4.6K.
My Perfect Hotel by SayGames Ltd showed modest revenue figures, with a peak of $97 in early January and minimal earnings towards the end of the quarter. Downloads saw a peak of 3.4K at the start of January, but gradually decreased to around 1K by late March. Active users also declined over the quarter, starting at 9.3K and dropping to approximately 3.8K.
Race Master 3D - Car Racing, also by SayGames Ltd, had a low but steady revenue stream, peaking at $45 in early March. Downloads were relatively stable, averaging around 1.5K to 2K weekly, with a slight dip towards the end of the quarter. Active users started at 11.9K in early January and saw a gradual decrease, ending at around 9.3K.
These insights highlight the dynamic nature of the hybridcasual gaming market in Lithuania. For more detailed analytics and trends, visit Sensor Tower.